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/********************************************************************
Created: 27/3/2004, 14:36
File name: D:\Projects\Exile\Exile\Exile.cpp
File path: D:\Projects\Exile\Exile
File base: Exile
File ext: cpp
Author: Gogolev Anton
*********************************************************************/
// Exile.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Exile.h"
#include "ExileDlg.h"
#include "instance.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CExileApp
BEGIN_MESSAGE_MAP(CExileApp, CWinApp)
//{{AFX_MSG_MAP(CExileApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CExileApp construction
CExileApp::CExileApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CExileApp object
CExileApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CExileApp initialization
BOOL CExileApp::InitInstance()
{
if(m_siInst.Verify(MUTEXNAME))
{
// Bring previous instance of Exile to the front
UINT uMsg = ::RegisterWindowMessage(BROADCASTMESSAGE);
::PostMessage(HWND_BROADCAST, uMsg, 0, 0);
return FALSE;
} // if
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
::CoInitialize(0);
ParseCommandLine(m_cmdInfo);
CExileDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
::CoUninitialize();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
CCommandLineInfo& CExileApp::GetCommandLineInfo()
{
return m_cmdInfo;
}
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