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#pragma once
struct IDrawable
{
virtual void draw(u32 uTime) = 0;
virtual void show() = 0;
virtual void hide() = 0;
};
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I'm from Belgium, happily (should my wife ever read this) married and have two boys.
After a first attempt on the Atari during college in
an old foreign dialect of basic, via Pascal I am now
developing mostly in VC++ / VB / C#.